 .   -.

1.    Spark  Alci's IMG Editor 1.5 (     )  gta3.img (#:\Grand Theft Auto - San Andreas\models\)
    ( fbmp_a_lo.dff  spl_b_lo_b.dff)      gta3.img 
      (Actions -> Rebuild)

2.   veh_mods.ide (#:\Grand Theft Auto - San Andreas\data\maps\veh_mods)    ,   ID: 
  ID  ,   : https://gta.com.ua/file_sa_details.phtml?id=5767

13898, spl_a_lo_b, stafford, 100, 2101248
13899, spl_b_lo_b, stafford, 100, 2101248
13900, fbmp_a_lo, stafford, 100, 2101248

!  ,   !

3.   shopping.dat (#:\Grand Theft Auto - San Andreas\data\)       "section CarMods":

		spl_a_lo_b		SPLLOT		respect 0 	sexy 0		1500
		spl_b_lo_b		SPLRCR		respect 0 	sexy 0		1500
		fbmp_a_lo		BMPRCR		respect 0 	sexy 0		1500

,      
	section carmod1 # Normal Cars
	type CarMods
		item spl_a_lo_b
		item spl_b_lo_b
		item fbmp_a_lo

!  ,   !
	

   stafford  carmods.dat       ,  :
stafford, nto_b_l, nto_b_s, nto_b_tw, spl_a_lo_b, spl_b_lo_b, fbmp_a_lo

!  ,   !

4.      Open Limit Adjuster  Fastman92 Limit Adjuster ( !)
- Open Limit Adjuster
   III.VC.SA.LimitAdjuster.ini   !
- Fastman92 Limit Adjuster
     fastman92limitAdjuster_GTASA.ini
; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs =   ID   ( 13901),    ID 13900 + 1

!  ,   !

5.    -   Blistac.fxt   cleo\cleo_text   .
   CLE 4     !

6.    ! 